using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// [CommandInfo("Scripting", "Priority Reset", "Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")] public class FungusPrirorityReset : Command { public override void OnEnter() { FungusPrioritySignals.DoResetPriority(); Continue(); } } }