// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
///
/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
/// The Game Object must have Collider2D & RigidBody components attached.
/// The Collider2D must have the Is Trigger property set to true.
/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
///
public interface IDraggable2D
{
///
/// Is object drag and drop enabled.
///
/// true if drag enabled; otherwise, false.
bool DragEnabled { get; set; }
}
}