// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// The block will execute when the specified message is received from a Send Message command. /// [EventHandlerInfo("", "Message Received", "The block will execute when the specified message is received from a Send Message command.")] [AddComponentMenu("")] public class MessageReceived : EventHandler { [Tooltip("Fungus message to listen for")] [SerializeField] protected string message = ""; public void OnSendFungusMessage(string message) { if (this.message == message) { ExecuteBlock(); } } public override string GetSummary() { return message; } } }