// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(Label))] public class LabelEditor : CommandEditor { protected SerializedProperty keyProp; static public void LabelField(SerializedProperty property, GUIContent labelText, Block block) { List labelKeys = new List(); List