// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Resets the state of all commands and variables in the Flowchart. /// [CommandInfo("Variable", "Reset", "Resets the state of all commands and variables in the Flowchart.")] [AddComponentMenu("")] public class Reset : Command { [Tooltip("Reset state of all commands in the script")] [SerializeField] protected bool resetCommands = true; [Tooltip("Reset variables back to their default values")] [SerializeField] protected bool resetVariables = true; public override void OnEnter() { GetFlowchart().Reset(resetCommands, resetVariables); Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }