# Audio commands # {#audio_commands} [TOC] # Control Audio # {#ControlAudio} Plays, loops, or stops an audiosource. Any AudioSources with the same tag as the target Audio Source will automatically be stoped. Defined in Fungus.Commands.ControlAudio Property | Type | Description --- | --- | --- Control | Fungus.Commands.ControlAudioType | What to do to audio _audio Source | Fungus.Variables.AudioSourceData | Audio clip to play Start Volume | System.Single | Start audio at this volume End Volume | System.Single | End audio at this volume Fade Duration | System.Single | Time to fade between current volume level and target volume level. Wait Until Finished | System.Boolean | Wait until this command has finished before executing the next command. # Play Music # {#PlayMusic} Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads. Defined in Fungus.Commands.PlayMusic Property | Type | Description --- | --- | --- Music Clip | UnityEngine.AudioClip | Music sound clip to play At Time | System.Single | Time to begin playing in seconds. If the audio file is compressed, the time index may be inaccurate. Loop | System.Boolean | The music will start playing again at end. Fade Duration | System.Single | Length of time to fade out previous playing music. # Play Sound # {#PlaySound} Plays a once-off sound effect. Multiple sound effects can be played at the same time. Defined in Fungus.Commands.PlaySound Property | Type | Description --- | --- | --- Sound Clip | UnityEngine.AudioClip | Sound effect clip to play Volume | System.Single | Volume level of the sound effect Wait Until Finished | System.Boolean | Wait until the sound has finished playing before continuing execution. # Play Usfxr Sound # {#PlayUsfxrSound} Plays a usfxr synth sound. Use the usfxr editor [Tools > Fungus > Utilities > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr. Defined in Fungus.Commands.PlayUsfxrSound Property | Type | Description --- | --- | --- Parent Transform | UnityEngine.Transform | Transform to use for positional audio _ Settings String | Fungus.Variables.StringDataMulti | Settings string which describes the audio Wait Duration | System.Single | Time to wait before executing the next command # Set Audio Pitch # {#SetAudioPitch} Sets the global pitch level for audio played with Play Music and Play Sound commands. Defined in Fungus.Commands.SetAudioPitch Property | Type | Description --- | --- | --- Pitch | System.Single | Global pitch level for audio played using the Play Music and Play Sound commands Fade Duration | System.Single | Time to fade between current pitch level and target pitch level. Wait Until Finished | System.Boolean | Wait until the pitch change has finished before executing next command # Set Audio Volume # {#SetAudioVolume} Sets the global volume level for audio played with Play Music and Play Sound commands. Defined in Fungus.Commands.SetAudioVolume Property | Type | Description --- | --- | --- Volume | System.Single | Global volume level for audio played using Play Music and Play Sound Fade Duration | System.Single | Time to fade between current volume level and target volume level. Wait Until Finished | System.Boolean | Wait until the volume fade has completed before continuing. # Stop Music # {#StopMusic} Stops the currently playing game music. Defined in Fungus.Commands.StopMusic