using UnityEngine; using System.Collections; namespace Fungus { // Adjusts the scale of a sprite to fit into a fixed number of vertical world units // This helps to keep room sprites neatly organised in the editor. [ExecuteInEditMode] public class FixedHeightSprite : MonoBehaviour { public float height = 2f; public void Update() { if (!Application.isPlaying) { SpriteRenderer spriteRenderer = renderer as SpriteRenderer; if (!spriteRenderer || !spriteRenderer.sprite) { return; } transform.position = new Vector3(transform.position.x, transform.position.y, 0); transform.rotation = Quaternion.identity; float spriteHeight = spriteRenderer.sprite.bounds.extents.y * 2; float scale = height / spriteHeight; transform.localScale = new Vector3(scale, scale, 1f); } } } }