using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Fungus; [CustomEditor (typeof(SequenceController))] public class SequenceControllerEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Fungus Editor")) { EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } }