using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; namespace Fungus { public class SaveGameHelper : MonoBehaviour { [SerializeField] protected string startScene = ""; [SerializeField] protected SaveGameObjects saveGameObjects = new SaveGameObjects(); protected virtual void OnEnable() { SaveSignals.OnGameSave += OnGameSave; } protected virtual void OnDisable() { SaveSignals.OnGameSave -= OnGameSave; } protected virtual void OnGameSave(string saveKey, string saveDescription) { // TODO: Play sound effect } #region Public methods public SaveGameObjects SaveGameObjects { get { return saveGameObjects; } } public virtual void Save() { var saveManager = FungusManager.Instance.SaveManager; saveManager.Save(); } public virtual void Load() { var saveManager = FungusManager.Instance.SaveManager; saveManager.Load(); } public virtual void Rewind() { var saveManager = FungusManager.Instance.SaveManager; saveManager.Rewind(); } public virtual void Restart() { var saveManager = FungusManager.Instance.SaveManager; saveManager.Clear(); SceneManager.LoadScene(startScene); } #endregion } }