using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Shake Rotation", "Randomly shakes a GameObject's rotation by a diminishing amount over time.")] public class ShakeRotation : iTweenCommand { public Vector3 amount; public Space space = Space.Self; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); tweenParams.Add("amount", amount); tweenParams.Add("space", space); tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ShakeRotation(target, tweenParams); } } }