using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Camera", "Fade Screen", "Draws a fullscreen texture over the scene to give a fade effect. Target alpha 1 will obscure the screen, alpha 0 will reveal the screen.")] public class FadeScreen : Command { public float duration = 1f; public float targetAlpha = 1f; public bool waitUntilFinished = true; public Color fadeColor = Color.black; public Texture2D fadeTexture; public override void OnEnter() { CameraController cameraController = CameraController.GetInstance(); if (waitUntilFinished) { cameraController.waiting = true; } if (fadeTexture) { cameraController.screenFadeTexture = fadeTexture; } else { cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32); } cameraController.Fade(targetAlpha, duration, delegate { if (waitUntilFinished) { cameraController.waiting = false; Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { return "Fade to " + targetAlpha + " over " + duration + " seconds"; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }