// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
///
/// Moves the camera to a location specified by a View object.
///
[CommandInfo("Camera",
"Move To View",
"Moves the camera to a location specified by a View object.")]
[AddComponentMenu("")]
public class MoveToView : Command
{
[Tooltip("Time for move effect to complete")]
[SerializeField] protected float duration = 1;
[Tooltip("View to transition to when move is complete")]
[SerializeField] protected View targetView;
public virtual View TargetView { get { return targetView; } }
[Tooltip("Wait until the fade has finished before executing next command")]
[SerializeField] protected bool waitUntilFinished = true;
[Tooltip("Camera to use for the pan. Will use main camera if set to none.")]
[SerializeField] protected Camera targetCamera;
protected virtual void AcquireCamera()
{
if (targetCamera != null)
{
return;
}
targetCamera = Camera.main;
if (targetCamera == null)
{
targetCamera = GameObject.FindObjectOfType();
}
}
public virtual void Start()
{
AcquireCamera();
}
#region Public members
public override void OnEnter()
{
AcquireCamera();
if (targetCamera == null ||
targetView == null)
{
Continue();
return;
}
var cameraController = CameraController.GetInstance();
Vector3 targetPosition = targetView.transform.position;
Quaternion targetRotation = targetView.transform.rotation;
float targetSize = targetView.ViewSize;
cameraController.PanToPosition(targetCamera, targetPosition, targetRotation, targetSize, duration, delegate {
if (waitUntilFinished)
{
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override void OnStopExecuting()
{
CameraController.GetInstance().Stop();
}
public override string GetSummary()
{
if (targetView == null)
{
return "Error: No view selected";
}
else
{
return targetView.name;
}
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
#endregion
}
}