// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { [CommandInfo("Variable", "Load Game", "Loads a previously saved game. The original scene is loaded and the resume block is executed.")] public class LoadGame : Command { [SerializeField] protected IntegerData saveSlot = new IntegerData(0); #region Public members public override void OnEnter() { var saveManager = FungusManager.Instance.SaveManager; saveManager.Load(saveSlot.Value); } public override string GetSummary() { return saveSlot.Value.ToString(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion } }