using UnityEngine; using System; using System.Collections; namespace Fungus { /** * Command classes have their own namespace to prevent them popping up in code completion. */ namespace Command { /** * Writes story text to the page. * A continue icon is displayed when the text has fully appeared. */ public class Say : CommandQueue.Command { string storyText; public Say(string _storyText) { storyText = _storyText; } public override void Execute(CommandQueue commandQueue, Action onComplete) { IDialog sayDialog = Game.GetInstance().GetDialog(); sayDialog.Say(storyText, onComplete); } } /** * Adds an option button to the current list of options. * Use the Choose command to display added options. */ public class AddOption : CommandQueue.Command { string optionText; Action optionAction; public AddOption(string _optionText, Action _optionAction) { optionText = _optionText; optionAction = _optionAction; } public override void Execute(CommandQueue commandQueue, Action onComplete) { IDialog characterDialog = Game.GetInstance().GetDialog(); characterDialog.AddOption(optionText, optionAction); if (onComplete != null) { onComplete(); } } } } }