// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { /// /// Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None). /// [CommandInfo("iTween", "Move To", "Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")] [AddComponentMenu("")] [ExecuteInEditMode] public class MoveTo : iTweenCommand { [Tooltip("Target transform that the GameObject will move to")] [SerializeField] protected TransformData _toTransform; [Tooltip("Target world position that the GameObject will move to, if no From Transform is set")] [SerializeField] protected Vector3Data _toPosition; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] [SerializeField] protected bool isLocal; #region Public members public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); if (_toTransform.Value == null) { tweenParams.Add("position", _toPosition.Value); } else { tweenParams.Add("position", _toTransform.Value); } tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.MoveTo(_targetObject.Value, tweenParams); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD; [HideInInspector] [FormerlySerializedAs("toPosition")] public Vector3 toPositionOLD; protected override void OnEnable() { base.OnEnable(); if (toTransformOLD != null) { _toTransform.Value = toTransformOLD; toTransformOLD = null; } if (toPositionOLD != default(Vector3)) { _toPosition.Value = toPositionOLD; toPositionOLD = default(Vector3); } } #endregion } }