using System; using System.Collections.Generic; using UnityEngine; namespace UnityTest { public enum TestResultState : byte { Inconclusive = 0, /// /// The test was not runnable. /// NotRunnable = 1, /// /// The test has been skipped. /// Skipped = 2, /// /// The test has been ignored. /// Ignored = 3, /// /// The test succeeded /// Success = 4, /// /// The test failed /// Failure = 5, /// /// The test encountered an unexpected exception /// Error = 6, /// /// The test was cancelled by the user /// Cancelled = 7 } }