using System; using System.Collections.Generic; using UnityEngine; using UnityTest; public interface ITestResult { TestResultState ResultState { get; } string Message { get; } string Logs { get; } bool Executed { get; } string Name { get; } string FullName { get; } string Id { get; } bool IsSuccess { get; } double Duration { get; } string StackTrace { get; } bool IsIgnored { get; } }