/**
 * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
 * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
 */

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

namespace Fungus 
{
    [EventHandlerInfo("UI",
                      "Button Clicked",
                      "The block will execute when the user clicks on the target UI button object.")]
    [AddComponentMenu("")]
    public class ButtonClicked : EventHandler
    {   
        [Tooltip("The UI Button that the user can click on")]
        public Button targetButton;
        
        public virtual void Start()
        {
            if (targetButton != null)
            {
                targetButton.onClick.AddListener(OnButtonClick);
            }
        }
        
        protected virtual void OnButtonClick()
        {
            ExecuteBlock();
        }

        public override string GetSummary()
        {
            if (targetButton != null)
            {
                return targetButton.name;
            }

            return "None";
        }
    }
}