using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandInfo("Scripting", "Wait", "Waits for period of time before executing the next command in the sequence.")] public class Wait : Command { public float duration = 1; public override void OnEnter() { Invoke ("OnWaitComplete", duration); } void OnWaitComplete() { Continue(); } public override string GetSummary() { return duration.ToString() + " seconds"; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }