using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus.Script { [CustomEditor (typeof(SetChooseDialog))] public class SetChooseDialogEditor : CommandEditor { SerializedProperty chooseDialogProp; void OnEnable() { chooseDialogProp = serializedObject.FindProperty("chooseDialog"); } public override void DrawCommandGUI() { serializedObject.Update(); CommandEditor.ObjectField(chooseDialogProp, new GUIContent("Choose Dialog", "Dialog to use when displaying options with the Choose command."), new GUIContent(""), ChooseDialog.activeDialogs); serializedObject.ApplyModifiedProperties(); } } }