// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus.Examples { /// /// A very simple movement script for a fungus demo. Not intended for use in full projects. /// /// Primarily exists to avoid reliance on Unity Standard Assets. /// public class SimpleForceMovement : MonoBehaviour { public Rigidbody rb; public Transform getForwardFrom; public float forceScale; void FixedUpdate() { var forward = getForwardFrom.forward; forward.y = 0; forward.Normalize(); var right = getForwardFrom.right; right.y = 0; right.Normalize(); forward *= Input.GetAxis("Vertical"); right *= Input.GetAxis("Horizontal"); var movVec = forward + right; if (movVec.magnitude > 1) movVec = movVec.normalized; rb.AddForce(movVec * forceScale); } } }