// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; using UnityEngine; using Rotorz.ReorderableList; namespace Fungus.EditorUtils { [CustomEditor (typeof(SetCollider))] public class SetColliderEditor : CommandEditor { protected SerializedProperty targetObjectsProp; protected SerializedProperty targetTagProp; protected SerializedProperty activeStateProp; protected virtual void OnEnable() { if (NullTargetCheck()) // Check for an orphaned editor instance return; targetObjectsProp = serializedObject.FindProperty("targetObjects"); targetTagProp = serializedObject.FindProperty("targetTag"); activeStateProp = serializedObject.FindProperty("activeState"); } public override void DrawCommandGUI() { serializedObject.Update(); ReorderableListGUI.Title(new GUIContent("Target Objects", "Objects containing collider components (2D or 3D)")); ReorderableListGUI.ListField(targetObjectsProp); EditorGUILayout.PropertyField(targetTagProp); EditorGUILayout.PropertyField(activeStateProp); serializedObject.ApplyModifiedProperties(); } } }