using UnityEngine; using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { public class FungusScript : MonoBehaviour { [System.NonSerialized] public Sequence executingSequence; [System.NonSerialized] public FungusCommand copyCommand; [HideInInspector] public int selectedCategoryIndex; [HideInInspector] public int selectedCommandIndex; [HideInInspector] public Vector2 scriptScrollPos; [HideInInspector] public Vector2 commandScrollPos; [HideInInspector] public float commandViewWidth = 300; public float stepTime; public Sequence startSequence; public Sequence selectedSequence; public bool startAutomatically = false; public List variables = new List(); void Start() { if (startAutomatically) { Execute(); } } public Sequence CreateSequence(Vector2 position) { GameObject go = new GameObject("Sequence"); go.transform.parent = transform; go.transform.hideFlags = HideFlags.HideInHierarchy; Sequence s = go.AddComponent(); s.nodeRect.x = position.x; s.nodeRect.y = position.y; return s; } public void Execute() { if (startSequence == null) { return; } ExecuteSequence(startSequence); } public void ExecuteSequence(Sequence sequence) { if (sequence == null) { return; } executingSequence = sequence; selectedSequence = sequence; sequence.ExecuteNextCommand(); } public string GetUniqueVariableKey(string originalKey, FungusVariable ignoreVariable = null) { int suffix = 0; string baseKey = originalKey; // Only letters and digits allowed char[] arr = baseKey.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray(); baseKey = new string(arr); // No leading digits allowed baseKey = baseKey.TrimStart('0','1','2','3','4','5','6','7','8','9'); // No empty keys allowed if (baseKey.Length == 0) { baseKey = "Var"; } string key = baseKey; while (true) { bool collision = false; foreach(FungusVariable variable in GetComponents()) { if (variable == ignoreVariable || variable.key == null) { continue; } if (variable.key.Equals(key, StringComparison.CurrentCultureIgnoreCase)) { collision = true; suffix++; key = baseKey + suffix; } } if (!collision) { return key; } } } } }