using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { // /// Normalise a vector3, output can be the same as the input /// [CommandInfo("Vector3", "Normalise", "Normalise a Vector3")] [AddComponentMenu("")] public class Vector3Normalise : Command { [SerializeField] protected Vector3Data vec3In, vec3Out; public override void OnEnter() { vec3Out.Value = vec3In.Value.normalized; Continue(); } public override string GetSummary() { if (vec3Out.vector3Ref == null) return ""; else return vec3Out.vector3Ref.Key; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool HasReference(Variable variable) { if (vec3In.vector3Ref == variable || vec3Out.vector3Ref == variable) return true; return false; } } }