using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases. /// [CommandInfo("Priority Signals", "Priority Reset", "Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")] public class FungusPriorityReset : Command { public override void OnEnter() { FungusPrioritySignals.DoResetPriority(); Continue(); } } }