using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// Increases the FungusPriority count, causing the related FungusPrioritySignals to fire. /// Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause. /// [CommandInfo("Priority Signals", "Priority Up", "Increases the FungusPriority count, causing the related FungusPrioritySignals to fire. " + "Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.")] public class FungusPriorityIncrease : Command { public override void OnEnter() { FungusPrioritySignals.DoIncreasePriorityDepth(); Continue(); } } }