using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Camera", "Shake Camera", "Applies a camera shake effect to the main camera.")] [AddComponentMenu("")] public class ShakeCamera : Command { [Tooltip("Time for camera shake effect to complete")] public float duration = 0.5f; [Tooltip("Magnitude of shake effect in x & y axes")] public Vector2 amount = new Vector2(1, 1); [Tooltip("Wait until the shake effect has finished before executing next command")] public bool waitUntilFinished; public override void OnEnter() { iTween.ShakePosition(Camera.main.gameObject, new Vector3(amount.x, amount.y, 0), duration); if (waitUntilFinished) { Invoke("OnWaitComplete", duration); } else { Continue(); } } protected virtual void OnWaitComplete() { Continue(); } public override string GetSummary() { return "For " + duration + " seconds."; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }