using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Camera", "Move To View", "Moves the camera to a location specified by a View object.")] [AddComponentMenu("")] public class MoveToView : Command { [Tooltip("Time for move effect to complete")] public float duration = 1; [Tooltip("View to transition to when move is complete")] public Fungus.View targetView; [Tooltip("Wait until the fade has finished before executing next command")] public bool waitUntilFinished = true; public override void OnEnter() { CameraController cameraController = CameraController.GetInstance(); if (waitUntilFinished) { cameraController.waiting = true; } Vector3 targetPosition = targetView.transform.position; Quaternion targetRotation = targetView.transform.rotation; float targetSize = targetView.viewSize; cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate { if (waitUntilFinished) { cameraController.waiting = false; Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { if (targetView == null) { return "Error: No view selected"; } else { return targetView.name; } } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }