/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using System.Collections; namespace Fungus { // This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have // a Send Message command for sending messages to trigger block execution. [CommandInfo("Scripting", "Call Method", "Calls a named method on a GameObject using the GameObject.SendMessage() system.")] [AddComponentMenu("")] public class CallMethod : Command { [Tooltip("Target monobehavior which contains the method we want to call")] public GameObject targetObject; [Tooltip("Name of the method to call")] public string methodName = ""; [Tooltip("Delay (in seconds) before the method will be called")] public float delay; public override void OnEnter() { if (targetObject == null || methodName.Length == 0) { Continue(); return; } if (delay == 0f) { CallTheMethod(); } else { Invoke("CallTheMethod", delay); } Continue(); } protected virtual void CallTheMethod() { targetObject.SendMessage(methodName, SendMessageOptions.DontRequireReceiver); } public override string GetSummary() { if (targetObject == null) { return "Error: No target GameObject specified"; } if (methodName.Length == 0) { return "Error: No named method specified"; } return targetObject.name + " : " + methodName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }