// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.UI; namespace Fungus { /// <summary> /// Select the UI element when the gameobject is enabled. /// </summary> [RequireComponent(typeof(Selectable))] public class SelectOnEnable : MonoBehaviour { protected Selectable selectable; protected void Awake() { selectable = GetComponent<Selectable>(); } protected void OnEnable() { selectable.Select(); } } }