using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Sprite", "Drag Started", "The block will execute when the player starts dragging an object.")] [AddComponentMenu("")] public class DragStarted : EventHandler { public Draggable2D draggableObject; public virtual void OnDragStarted(Draggable2D draggableObject) { if (draggableObject == this.draggableObject) { ExecuteBlock(); } } public override string GetSummary() { if (draggableObject != null) { return draggableObject.name; } return "None"; } } }