using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Sprite", "Set Sorting Layer", "Sets the Renderer sorting layer of every child of a game object. Applies to all Renderers (including mesh, skinned mesh, and sprite).")] [AddComponentMenu("")] public class SetSortingLayer : Command { [Tooltip("Root Object that will have the Sorting Layer set. Any children will also be affected")] public GameObject targetObject; [Tooltip("The New Layer Name to apply")] public string sortingLayer; public override void OnEnter() { if (targetObject != null) { ApplySortingLayer(targetObject.transform, sortingLayer); } Continue(); } public override string GetSummary() { if (targetObject == null) { return "Error: No game object selected"; } return targetObject.name; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } protected void ApplySortingLayer(Transform target, string layerName) { Renderer renderer = target.gameObject.GetComponent(); if (renderer) { renderer.sortingLayerName = layerName; Debug.Log(target.name); } foreach (Transform child in target.transform) { ApplySortingLayer(child, layerName); } } } }