using UnityEngine; using UnityEditor; using System.IO; using System.Collections; namespace Fungus { public class FlowchartMenuItems { [MenuItem("Tools/Fungus/Create/Flowchart", false, 0)] static void CreateFlowchart() { GameObject go = SpawnPrefab("Flowchart"); go.transform.position = Vector3.zero; // Only the first created Flowchart in the scene should have a default GameStarted block if (GameObject.FindObjectsOfType().Length > 1) { Block block = go.GetComponent(); block.eventHandler = null; GameObject.DestroyImmediate(block.eventHandler); } } [MenuItem("Tools/Fungus/Create/Fungus Logo", false, 1000)] static void CreateFungusLogo() { SpawnPrefab("FungusLogo"); } public static GameObject SpawnPrefab(string prefabName) { GameObject prefab = Resources.Load(prefabName); if (prefab == null) { return null; } GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; PrefabUtility.DisconnectPrefabInstance(go); SceneView view = SceneView.lastActiveSceneView; if (view != null) { Camera sceneCam = view.camera; Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); pos.z = 0f; go.transform.position = pos; } Selection.activeGameObject = go; Undo.RegisterCreatedObjectUndo(go, "Create Object"); return go; } } }