using UnityEngine; using System.Collections; namespace Fungus { /** * Singleton music manager component. * Provides basic music and sound effect functionality. * Music playback persists across scene loads. */ [RequireComponent(typeof(AudioSource))] public class MusicController : MonoBehaviour { static MusicController instance; /** * Returns the MusicController singleton instance. * Will create a MusicController game object if none currently exists. */ static public MusicController GetInstance() { if (instance == null) { GameObject go = new GameObject("MusicController"); DontDestroyOnLoad(go); instance = go.AddComponent(); } return instance; } void Start() { audio.playOnAwake = false; audio.loop = true; } /** * Plays game music using an audio clip. * One music clip may be played at a time. * @param musicClip The music clip to play */ public void PlayMusic(AudioClip musicClip) { audio.clip = musicClip; audio.Play(); } /** * Stops playing game music. */ public void StopMusic() { audio.Stop(); } /** * Fades the game music volume to required level over a period of time. * @param volume The new music volume value [0..1] * @param duration The length of time in seconds needed to complete the volume change. */ public void SetMusicVolume(float volume, float duration) { iTween.AudioTo(gameObject, volume, 1f, duration); } /** * Plays a sound effect once, at the specified volume. * Multiple sound effects can be played at the same time. * @param soundClip The sound effect clip to play * @param volume The volume level of the sound effect */ public void PlaySound(AudioClip soundClip, float volume) { audio.PlayOneShot(soundClip, volume); } } }