using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Fungus; using Rotorz.ReorderableList; using System.Linq; namespace Fungus.Script { [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { public void OnInspectorUpdate() { Repaint(); } public override void OnInspectorGUI() { FungusScript t = target as FungusScript; if (t != null) { // Hide the transform component if FungusScript & Variables are the only components on the game object // Gives a bit more room in inspector for editing commands. The transform will become visible if any non-Fungus // components are attached to the game object. Component[] components = t.GetComponents(typeof(Component)); int count = 0; foreach (Component component in components) { System.Type type = component.GetType(); if (type == typeof(Transform) || type == typeof(FungusScript) || type == typeof(BooleanVariable) || type == typeof(IntegerVariable) || type == typeof(FloatVariable) || type == typeof(StringVariable)) { count++; } } t.transform.hideFlags = (count == components.Length) ? HideFlags.HideInInspector : HideFlags.None; } EditorGUI.BeginChangeCheck(); float stepTime = EditorGUILayout.FloatField(new GUIContent("Step Time", "Minimum time to execute each step"), t.stepTime); Sequence startSequence = SequenceEditor.SequenceField(new GUIContent("Start Sequence", "Sequence to be executed when controller starts."), new GUIContent(""), t, t.startSequence); if (t.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } bool startAutomatically = EditorGUILayout.Toggle(new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."), t.startAutomatically); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set Fungus Script"); t.stepTime = stepTime; t.startSequence = startSequence; t.startAutomatically = startAutomatically; } EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Editor")) { EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); EditorGUILayout.Separator(); GUI.backgroundColor = Color.yellow; GUILayout.Box("Sequence Editor", GUILayout.ExpandWidth(true)); GUI.backgroundColor = Color.white; GUILayout.BeginHorizontal(); if (t.selectedSequence == null) { GUILayout.FlexibleSpace(); } if (GUILayout.Button(t.selectedSequence == null ? "Create Sequence" : "Create", t.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft)) { Sequence newSequence = t.CreateSequence(t.scrollPos); Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); t.selectedSequence = newSequence; } if (t.selectedSequence == null) { GUILayout.FlexibleSpace(); } if (t.selectedSequence != null) { if (GUILayout.Button("Delete", EditorStyles.miniButtonMid)) { Undo.DestroyObjectImmediate(t.selectedSequence.gameObject); t.selectedSequence = null; } if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight)) { GameObject copy = GameObject.Instantiate(t.selectedSequence.gameObject) as GameObject; copy.transform.parent = t.transform; copy.transform.hideFlags = HideFlags.HideInHierarchy; copy.name = t.selectedSequence.name; Sequence sequenceCopy = copy.GetComponent(); sequenceCopy.nodeRect.x += sequenceCopy.nodeRect.width + 10; Undo.RegisterCreatedObjectUndo(copy, "Duplicate Sequence"); t.selectedSequence = sequenceCopy; } } GUILayout.EndHorizontal(); EditorGUILayout.Separator(); if (t.selectedSequence != null) { DrawSequenceGUI(t.selectedSequence); if (!Application.isPlaying) { EditorGUILayout.Separator(); DrawAddCommandGUI(t.selectedSequence); } } } public void DrawSequenceGUI(Sequence sequence) { EditorGUI.BeginChangeCheck(); string name = EditorGUILayout.TextField(new GUIContent("Sequence Name", "Name of sequence displayed in editor window"), sequence.name); EditorGUILayout.PrefixLabel(new GUIContent("Description", "Sequence description displayed in editor window")); GUIStyle descriptionStyle = new GUIStyle(EditorStyles.textArea); descriptionStyle.wordWrap = true; string desc = EditorGUILayout.TextArea(sequence.description, descriptionStyle); EditorGUILayout.Separator(); if (name != sequence.name) { // The name is the gameobject name, so have to undo seperately Undo.RecordObject(sequence.gameObject, "Set Sequence Name"); sequence.name = name; } if (desc != sequence.description) { Undo.RecordObject(sequence, "Set Sequence Description"); sequence.description = desc; } EditorGUILayout.PrefixLabel("Commands"); FungusCommand[] commands = sequence.GetComponents(); int index = 1; foreach (FungusCommand command in commands) { FungusCommandEditor commandEditor = Editor.CreateEditor(command) as FungusCommandEditor; commandEditor.DrawInspectorGUI(index++); } } public void DrawAddCommandGUI(Sequence sequence) { FungusScript t = target as FungusScript; GUI.backgroundColor = Color.yellow; GUILayout.Box("Add Command", GUILayout.ExpandWidth(true)); GUI.backgroundColor = Color.white; // Build list of categories List commandTypes = EditorExtensions.FindDerivedTypes(typeof(FungusCommand)).ToList(); if (commandTypes.Count == 0) { return; } List commandNames = new List(); foreach(System.Type type in commandTypes) { commandNames.Add(type.Name); } EditorGUI.BeginChangeCheck(); int selectedCommandIndex = EditorGUILayout.Popup("Command", t.selectedCommandIndex, commandNames.ToArray()); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Select Command"); t.selectedCommandIndex = selectedCommandIndex; } System.Type selectedType = commandTypes[selectedCommandIndex]; if (selectedType == null) { return; } GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add Command", "Add the selected command to the sequence"))) { Undo.AddComponent(sequence.gameObject, selectedType); } GUILayout.EndHorizontal(); EditorGUILayout.Separator(); object[] attributes = selectedType.GetCustomAttributes(typeof(HelpTextAttribute), false); foreach (object obj in attributes) { HelpTextAttribute helpTextAttr = obj as HelpTextAttribute; if (helpTextAttr != null) { GUIStyle labelStyle = new GUIStyle(EditorStyles.miniLabel); labelStyle.wordWrap = true; EditorGUILayout.HelpBox(helpTextAttr.HelpText, MessageType.Info); break; } } } public void DrawVariablesGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; ReorderableListGUI.Title("Variables"); SerializedProperty variablesProperty = serializedObject.FindProperty("variables"); FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0); ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (!Application.isPlaying && GUILayout.Button("Add Variable")) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Boolean"), false, AddVariable, t); menu.AddItem (new GUIContent ("Integer"), false, AddVariable, t); menu.AddItem (new GUIContent ("Float"), false, AddVariable, t); menu.AddItem (new GUIContent ("String"), false, AddVariable, t); menu.ShowAsContext (); } GUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); } void AddVariable(object obj) where T : FungusVariable { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } Undo.RecordObject(fungusScript, "Add Variable"); T variable = fungusScript.gameObject.AddComponent(); variable.key = fungusScript.GetUniqueVariableKey(""); fungusScript.variables.Add(variable); } } }