# Core event handlers # {#core_events} [TOC] # Flowchart Enabled # {#FlowchartEnabled} The block will execute when the Flowchart game object is enabled. Defined in Fungus.FlowchartEnabled # Game Started # {#GameStarted} The block will execute when the game starts playing. Defined in Fungus.GameStarted Property | Type | Description --- | --- | --- Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues. # Message Received # {#MessageReceived} The block will execute when the specified message is received from a Send Message command. Defined in Fungus.MessageReceived Property | Type | Description --- | --- | --- Message | System.String | Fungus message to listen for