using UnityEngine; using System.Collections; namespace Fungus { /** * Defines a camera view point. * The position and rotation are specified using the game object's transform, so this class * only needs to specify the ortographic view size. */ [ExecuteInEditMode] public class View : MonoBehaviour { /** * Orthographic size of the camera view. */ public float viewSize = 0.5f; /** * Aspect ratio of the primary view rectangle. * e.g. a 4:3 aspect ratio = 1.333 */ public float primaryAspectRatio = (4f / 3f); /** * Color of the primary view rectangle. */ public Color primaryColor = Color.green; /** * Aspect ratio of the secondary view rectangle. * e.g. a 2:1 aspect ratio = 2/1 = 2.0 */ public float secondaryAspectRatio = (2f / 1f); /** * Color of the secondary view rectangle. */ public Color secondaryColor = Color.grey; } }