using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandCategory("Sprite")] [CommandName("Fade Sprite")] [HelpText("Fades a sprite to a target color over a period of time.")] public class FadeSprite : FungusCommand { public SpriteRenderer spriteRenderer; public float duration; public Color targetColor = Color.white; public bool waitUntilFinished = true; public override void OnEnter() { CameraController cameraController = CameraController.GetInstance(); if (waitUntilFinished) { cameraController.waiting = true; } SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate { if (waitUntilFinished) { cameraController.waiting = false; Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { if (spriteRenderer == null) { return "Error: No sprite renderer selected"; } return spriteRenderer.name + " to " + targetColor.ToString(); } } }