using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { public class FungusEditorWindow : EditorWindow { [System.NonSerialized] public Vector2 scrollPos; // ScrollViews use a Vector2 to track the state of each scroll bar private List windowSequenceMap = new List(); [MenuItem("Window/Fungus Editor")] static void Init() { GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); } public void OnInspectorUpdate() { Repaint(); } static public FungusScript GetFungusScript() { GameObject activeObject = Selection.activeGameObject; while (activeObject != null) { FungusScript fungusScript = activeObject.GetComponent(); Sequence sequence = activeObject.GetComponent(); if (fungusScript != null) { // Found sequence controller return fungusScript; } else if (sequence != null && sequence.transform.parent != null) { // Check parent for sequence controller activeObject = sequence.transform.parent.gameObject; } else { activeObject = null; } } return null; } void OnGUI() { FungusScript fungusScript = GetFungusScript(); if (fungusScript == null) { return; } if (Event.current.button == 0 && Event.current.type == EventType.MouseDown) { fungusScript.selectedSequence = null; } Sequence[] sequences = fungusScript.GetComponentsInChildren(); Rect scrollViewRect = new Rect(); foreach (Sequence s in sequences) { scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); } // Empty buffer area around edges of scroll rect float bufferScale = 0.1f; scrollViewRect.xMin -= position.width * bufferScale; scrollViewRect.yMin -= position.height * bufferScale; scrollViewRect.xMax += position.width * bufferScale; scrollViewRect.yMax += position.height * bufferScale; scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPos, scrollViewRect); // In games, GUI.Window pops up a window on your screen. In the Editor, GUI.Window shows a sub-window inside an EditorWindow. // All calls to GUI.Window need to be wrapped in a BeginWindows / EndWindows pair. // http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.BeginWindows.html BeginWindows(); GUIStyle windowStyle = new GUIStyle(GUI.skin.window); windowSequenceMap.Clear(); for (int i = 0; i < sequences.Length; ++i) { Sequence sequence = sequences[i]; float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; float windowWidth = Mathf.Max (titleWidth + 10, 100); if (fungusScript.selectedSequence == sequence) { Rect outlineRect = sequence.nodeRect; outlineRect.width += 10; outlineRect.x -= 5; outlineRect.height += 10; outlineRect.y -= 5; GLDraw.DrawBox(outlineRect, Color.green, 2); } sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); windowSequenceMap.Add(sequence); } // Draw connections foreach (Sequence s in windowSequenceMap) { DrawConnections(s, false); } foreach (Sequence s in windowSequenceMap) { DrawConnections(s, true); } EndWindows(); GUI.EndScrollView(); string labelText = fungusScript.name; if (Application.isPlaying) { if (fungusScript.executingSequence == null) { GUI.backgroundColor = Color.white; labelText += " (Idle)"; } else { GUI.backgroundColor = Color.green; labelText += " (Running)"; } } else { GUI.backgroundColor = Color.yellow; labelText += " (Edit)"; } GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.Space(15); if (GUILayout.Button(labelText)) { Selection.activeGameObject = fungusScript.gameObject; } GUI.backgroundColor = Color.white; if (GUILayout.Button("Show Variables")) { EditorWindow.GetWindow(true, "Fungus Variables"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(15); GUILayout.EndVertical(); } void DrawWindow(int windowId) { // Select sequence when node is clicked if (Event.current.button == 0 && Event.current.type == EventType.MouseDown) { if (windowId < windowSequenceMap.Count) { Sequence s = windowSequenceMap[windowId]; if (s != null) { FungusScript fungusScript = s.GetFungusScript(); fungusScript.selectedSequence = s; } } } /* if (FungusCommandEditor.selectedCommand != null) { if (Selection.activeGameObject == null) { FungusCommandEditor.selectedCommand = null; } else { FungusCommand command = Selection.activeGameObject.GetComponent(); if (command == null) { FungusCommandEditor.selectedCommand = null; } else if (command.gameObject != FungusCommandEditor.selectedCommand.gameObject) { FungusCommandEditor.selectedCommand = null; } } } */ Sequence sequence = windowSequenceMap[windowId]; if (!Application.isPlaying && sequence.gameObject == Selection.activeGameObject) { string description = GUILayout.TextArea(sequence.description, GUILayout.ExpandWidth(true)); if (description != sequence.description) { Undo.RecordObject(sequence, "Set Description"); sequence.description = description; } } else { GUIStyle labelStyle = new GUIStyle(GUI.skin.label); labelStyle.wordWrap = true; GUILayout.Label(sequence.description, labelStyle); } /* GUIStyle style = new GUIStyle(GUI.skin.button); FungusCommand[] commands = sequence.gameObject.GetComponents(); foreach (FungusCommand command in commands) { string commandName = command.GetCommandTitle(); if (command.errorMessage.Length > 0) { GUI.backgroundColor = Color.red; } else if (ShouldHighlight(command)) { if (command.IsExecuting()) { GUI.backgroundColor = Color.green; } else { GUI.backgroundColor = Color.yellow; } } else { GUI.backgroundColor = Color.white; } if (GUILayout.Button(commandName, style, GUILayout.ExpandWidth(true))) { // Highlight the command in inspector FungusCommandEditor.selectedCommand = command; } EditorUtility.SetDirty( command ); } // Add an invisible element if there are no commands to avoid window width/height collapsing if (commands.Length == 0) { } */ GUILayout.Space(1); GUI.DragWindow(); } void DrawConnections(Sequence sequence, bool highlightedOnly) { List connectedSequences = new List(); FungusCommand[] commands = sequence.GetComponentsInChildren(); foreach (FungusCommand command in commands) { bool highlight = ShouldHighlight(command); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedSequences.Clear(); command.GetConnectedSequences(ref connectedSequences); foreach (Sequence sequenceB in connectedSequences) { Rect rectA = sequence.nodeRect; Rect rectB = sequenceB.nodeRect; Vector2 pointA; Vector2 pointB; Vector2 p1 = rectA.center; Vector2 p2 = rectB.center; GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); pointA = p2; p1 = rectB.center; p2 = rectA.center; GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); pointB = p2; Color color = Color.grey; if (highlight) { if (command.IsExecuting()) { color = Color.green; } else { color = Color.yellow; } } GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); } } } bool ShouldHighlight(FungusCommand command) { return (command.IsExecuting() || (FungusCommandEditor.selectedCommand == command)); } } }