using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Flow", "Wait", "Waits for period of time before executing the next command in the block.")] [AddComponentMenu("")] public class Wait : Command { [Tooltip("Duration to wait for")] public float duration = 1; public override void OnEnter() { Invoke ("OnWaitComplete", duration); } void OnWaitComplete() { Continue(); } public override string GetSummary() { return duration.ToString() + " seconds"; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }