// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; namespace Fungus { /// /// Makes a sprite visible / invisible by setting the color alpha. /// [CommandInfo("Sprite", "Show Sprite", "Makes a sprite visible / invisible by setting the color alpha.")] [AddComponentMenu("")] [ExecuteInEditMode] public class ShowSprite : Command { [Tooltip("Sprite object to be made visible / invisible")] [SerializeField] protected SpriteRenderer spriteRenderer; [Tooltip("Make the sprite visible or invisible")] [SerializeField] protected BooleanData _visible = new BooleanData(false); [Tooltip("Affect the visibility of child sprites")] [SerializeField] protected bool affectChildren = true; protected virtual void SetSpriteAlpha(SpriteRenderer renderer, bool visible) { Color spriteColor = renderer.color; spriteColor.a = visible ? 1f : 0f; renderer.color = spriteColor; } #region Public members public override void OnEnter() { if (spriteRenderer != null) { if (affectChildren) { var spriteRenderers = spriteRenderer.gameObject.GetComponentsInChildren(); for (int i = 0; i < spriteRenderers.Length; i++) { var sr = spriteRenderers[i]; SetSpriteAlpha(sr, _visible.Value); } } else { SetSpriteAlpha(spriteRenderer, _visible.Value); } } Continue(); } public override string GetSummary() { if (spriteRenderer == null) { return "Error: No sprite renderer selected"; } return spriteRenderer.name + " to " + (_visible.Value ? "visible" : "invisible"); } public override Color GetButtonColor() { return new Color32(221, 184, 169, 255); } public override bool HasReference(Variable variable) { return _visible.booleanRef == variable || base.HasReference(variable); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("visible")] public bool visibleOLD; protected virtual void OnEnable() { if (visibleOLD != default(bool)) { _visible.Value = visibleOLD; visibleOLD = default(bool); } } #endregion } }