// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Sets an float variable to a random value in the defined range. /// [CommandInfo("Variable", "Random Float", "Sets an float variable to a random value in the defined range.")] [AddComponentMenu("")] public class RandomFloat : Command { [Tooltip("The variable whos value will be set")] [VariableProperty(typeof(FloatVariable))] [SerializeField] protected FloatVariable variable; [Tooltip("Minimum value for random range")] [SerializeField] protected FloatData minValue; [Tooltip("Maximum value for random range")] [SerializeField] protected FloatData maxValue; #region Public members public override void OnEnter() { if (variable != null) { variable.Value = Random.Range(minValue.Value, maxValue.Value); } Continue(); } public override string GetSummary() { if (variable == null) { return "Error: Variable not selected"; } return variable.Key; } public override bool HasReference(Variable variable) { return (variable == this.variable) || minValue.floatRef == variable || maxValue.floatRef == variable; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } #endregion } }