using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; namespace Fungus { /// /// Serializable container for a Save Point. /// [System.Serializable] public class SavePointData { [SerializeField] protected string savePointKey; [SerializeField] protected string savePointDescription; [SerializeField] protected string sceneName; [SerializeField] protected List flowchartDatas = new List(); protected static SavePointData tempSavePointData; protected static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // Additive scene loads and non-matching scene loads could happen if someone is using // Fungus as part of a bigger game, so just ignore these events and hope they know what they're doing. if (mode == LoadSceneMode.Additive || scene.name != tempSavePointData.SceneName) { return; } SceneManager.sceneLoaded -= OnSceneLoaded; var saveDatas = GameObject.FindObjectsOfType(); foreach (var saveData in saveDatas) { saveData.Decode(tempSavePointData); } SaveManagerSignals.DoSavePointLoaded(tempSavePointData.savePointKey); } protected static SavePointData Create(string _savePointKey, string _savePointDescription, string _sceneName) { var savePointData = new SavePointData(); savePointData.savePointKey = _savePointKey; savePointData.savePointDescription = _savePointDescription; savePointData.sceneName = _sceneName; return savePointData; } #region Public methods /// /// Gets or sets the unique key for the Save Point. /// public string SavePointKey { get { return savePointKey; } set { savePointKey = value; } } /// /// Gets or sets the description for the Save Point. /// public string SavePointDescription { get { return savePointDescription; } set { savePointDescription = value; } } /// /// Gets or sets the scene name associated with the Save Point. /// public string SceneName { get { return sceneName; } set { sceneName = value; } } /// /// Gets or sets the encoded Flowchart data for the Save Point. /// public List FlowchartDatas { get { return flowchartDatas; } set { flowchartDatas = value; } } /// /// Encodes a new Save Point to data and converts it to JSON text format. /// public static string Encode(string _savePointKey, string _savePointDescription, string _sceneName) { var savePointData = Create(_savePointKey, _savePointDescription, _sceneName); var saveDatas = GameObject.FindObjectsOfType(); foreach (var saveData in saveDatas) { saveData.Encode(savePointData); } return JsonUtility.ToJson(savePointData, true); } /// /// Decodes a Save Point from JSON text format and loads it. /// public static void Decode(string saveDataJSON) { tempSavePointData = JsonUtility.FromJson(saveDataJSON); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.LoadScene(tempSavePointData.SceneName); } #endregion } }