// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; using UnityEngine; namespace Fungus { public static class SerializedPropertyExtensions { public static void ResetValue(this SerializedProperty element) { switch (element.type) { case "string": element.stringValue = ""; break; case "Vector2f": element.vector2Value = Vector2.zero; break; case "Vector3f": element.vector3Value = Vector3.zero; break; case "Rectf": element.rectValue = new Rect(); break; case "Quaternionf": element.quaternionValue = Quaternion.identity; break; case "int": element.intValue = 0; break; case "float": element.floatValue = 0f; break; case "UInt8": element.boolValue = false; break; case "ColorRGBA": element.colorValue = Color.black; break; default: if (element.type.StartsWith("PPtr")) element.objectReferenceValue = null; break; } } } }