using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus.Script { [CustomEditor (typeof(Say))] public class SayEditor : FungusCommandEditor { public override void DrawCommandGUI() { Say t = target as Say; EditorGUI.BeginChangeCheck(); EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog")); GUIStyle sayStyle = new GUIStyle(EditorStyles.textArea); sayStyle.wordWrap = true; EditorGUILayout.BeginHorizontal(); string text = EditorGUILayout.TextArea(t.storyText, sayStyle, GUILayout.MinHeight(40)); if (t.character != null && t.character.characterImage != null && t.character.characterImage.texture != null) { Texture2D characterTexture = t.character.characterImage.texture; float aspect = (float)characterTexture.width / (float)characterTexture.height; Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(40), GUILayout.ExpandWidth(false)); CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; if (characterEditor != null) { characterEditor.DrawPreview(previewRect, characterTexture); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); Character character = FungusCommandEditor.ObjectField(new GUIContent("Character", "Character to display in dialog"), new GUIContent(""), t.character); SayDialog dialog = FungusCommandEditor.ObjectField(new GUIContent("Say Dialog", "Dialog to use when displaying Say command story text"), new GUIContent(""), t.dialog); bool showOnce = EditorGUILayout.Toggle(new GUIContent("Show Once", "Show this text once and never show it again."), t.showOnce); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set Say"); t.storyText = text; t.character = character; t.dialog = dialog; t.showOnce = showOnce; } } } }