using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Scale To", "Changes a game object's scale to a specified value over time.")] [AddComponentMenu("")] public class ScaleTo : iTweenCommand { [Tooltip("Target transform that the GameObject will scale to")] public Transform toTransform; [Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")] public Vector3 toScale = new Vector3(1f, 1f, 1f); public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); if (toTransform == null) { tweenParams.Add("scale", toScale); } else { tweenParams.Add("scale", toTransform); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ScaleTo(targetObject, tweenParams); } } }