using UnityEngine; using UnityEditor; using System.Collections; namespace Fungus { public class SpriteMenuItems { [MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)] static void CreateClickableSprite() { FlowchartMenuItems.SpawnPrefab("ClickableSprite"); } [MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)] static void CreateDraggableSprite() { FlowchartMenuItems.SpawnPrefab("DraggableSprite"); } [MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)] static void CreateDragTargetSprite() { FlowchartMenuItems.SpawnPrefab("DragTargetSprite"); } [MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)] static void CreateParallaxSprite() { FlowchartMenuItems.SpawnPrefab("ParallaxSprite"); } } }