using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Fungus { [EventHandlerInfo("UI", "Button Clicked", "The block will execute when the user clicks on the target UI button object.")] [AddComponentMenu("")] public class ButtonClicked : EventHandler { [Tooltip("The UI Button that the user can click on")] public Button targetButton; public virtual void Start() { targetButton.onClick.AddListener(OnButtonClick); } protected virtual void OnButtonClick() { ExecuteBlock(); } public override string GetSummary() { if (targetButton != null) { return targetButton.name; } return "None"; } } }