// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// The block will execute when the game starts playing. /// [EventHandlerInfo("", "Game Started", "The block will execute when the game starts playing.")] [AddComponentMenu("")] public class GameStarted : EventHandler { protected virtual void Start() { ExecuteBlock(); } } }