// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
///
/// The block will execute when the player is dragging an object which stops touching the target object.
///
[EventHandlerInfo("Sprite",
"Drag Exited",
"The block will execute when the player is dragging an object which stops touching the target object.")]
[AddComponentMenu("")]
public class DragExited : EventHandler
{
[Tooltip("Draggable object to listen for drag events on")]
[SerializeField] protected Draggable2D draggableObject;
[Tooltip("Drag target object to listen for drag events on")]
[SerializeField] protected Collider2D targetObject;
#region Public members
///
/// Called by the Draggable2D object when the drag exits from the targetObject.
///
public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
{
if (draggableObject == this.draggableObject &&
targetObject == this.targetObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
string summary = "";
if (draggableObject != null)
{
summary += "\nDraggable: " + draggableObject.name;
}
if (targetObject != null)
{
summary += "\nTarget: " + targetObject.name;
}
if (summary.Length == 0)
{
return "None";
}
return summary;
}
#endregion
}
}