// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { /// /// The block will execute when the player is dragging an object which stops touching the target object. /// [EventHandlerInfo("Sprite", "Drag Exited", "The block will execute when the player is dragging an object which stops touching the target object.")] [AddComponentMenu("")] public class DragExited : EventHandler { [Tooltip("Draggable object to listen for drag events on")] [SerializeField] protected Draggable2D draggableObject; [Tooltip("Drag target object to listen for drag events on")] [SerializeField] protected Collider2D targetObject; #region Public members /// /// Called by the Draggable2D object when the drag exits from the targetObject. /// public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) { if (draggableObject == this.draggableObject && targetObject == this.targetObject) { ExecuteBlock(); } } public override string GetSummary() { string summary = ""; if (draggableObject != null) { summary += "\nDraggable: " + draggableObject.name; } if (targetObject != null) { summary += "\nTarget: " + targetObject.name; } if (summary.Length == 0) { return "None"; } return summary; } #endregion } }